Super mario land 2 6 golden coins
In the game's animated North American commercial, Wario is called "the wicked imposter" and his spell is the chant "Obey Wario, Destroy Mario!" It is unknown if this was an advertising liberty or if Wario's original backstory was that of an unknown person attempting to claim Mario's identity, but the manual and certain early sources suggest that Wario was at least jealous of Mario's fame for some time.While there is a save feature, the player must be careful not to get a game over at any point, as doing so will remove all Golden Coins from the collection and they will have to be won again.
The goal of the game is to reach the boss of each of the six zones (including Tatanga), and win a Golden Coin used to open the entrance to the castle - a large level with Wario at the end in Super, Rabbit and Fire phases. In addition to the returning Super Mushroom and Fire Flower, Mario can grab a Carrot to gain bunny ears and glide. The gameplay is akin to a downsized version of Super Mario World, with somewhat of an integrated overworld map (complete with occasional branching paths) and the ability to use the Spin Jump to knock certain blocks beneath Mario. To free the people of his land, Mario access his castle via the scattered six Golden Coins and confront Wario. After rescuing Princess Daisy from Tatanga in the previous title, Mario returns to Mario Land to find that the residents are under hypnosis and his castle was taken over by Wario.